Another classic fantasy RPG character type I had to make is the bow-wielding ranger. While the idea for the stunts were fairly easy to come up with (a ranger’s areas of expertise are usually things like ranged combat, woodcraft and survival skills, and excellent vision), coming up with the wording for a few of them proved difficult. Not difficult because Fate couldn’t handle them, mind you. Difficult because I wanted to get them “perfect”, and perfect is the enemy of done.
I’ve mentioned before about how I like using “at the start of a conflict” stunts with monsters to help establish the feeling of being in the creature’s lair or home turf. But using it for character is a neat way to represent an effect that is “always on”, like with the High Elf Minstrel’s reputation. It can also represent the character doing something incredibly quickly, like with the ranger’s Already in My Sights stunt. If the player rolls well enough, the character can stack two free invokes on their first attack roll of the conflict, potentially ending things before they even really start.
The Expert Woodcraft stunt is kind of like two stunts in one. It comes into play when overcoming an obstacle and creating an advantage as long as the action is related to hunting and tracking. As it affects two different action types, I felt reducing the bonus to +1, instead of the usual +2, was a way to balance it against what other characters got. Eyes of a Hawk is a pretty standard stunt. It grants a +2 bonus to a specific approach when used in a certain narrow situation. I normally don’t like to double up on approaches or action types for a character’s stunts, but I’ve done both of those here: two of the stunts are about overcoming obstacles and two stunts rely on Quick.
None of the other approaches seemed to make sense for the Eyes of a Hawk stunt though. Sometimes the best way to decide on the appropriate approach for an action (whether writing up stunts or adjudicating things while playing) is to decide which approaches don’t work. Flashy and Forceful don’t make any sense when the character is observing something. Sneaky doesn’t either, unless the stunt was about watching things while remaining hidden. Which it isn’t. Clever or Careful could have worked, but that would have implied spending time observing the character’s surroundings, which the stunt isn’t about either. That leaves only Quick. Which is fine. Hawks spot things quickly after all, right?
High Concept: Swift Human Ranger
Motivation: I Must Enforce the Natural Order
Aspect: Raised by Wood Elf Druids
Aspect: Disciple of the Devourer Wurm
Aspect: Chameleon-Drake Scale Cloak
- Careful: Fair (+2)
- Clever: Average (+1)
- Flashy: Mediocre (+0)
- Forceful: Average (+1)
- Quick: Good (+3)
- Sneaky: Fair (+2)
- Already in My Sights: Because I can draw and aim my bow in the blink of an eye, at the start of a conflict, before anyone else acts, I may attempt to Quickly create an In My Sights advantage on one of my opponents.
- Expert Woodcraft: Because I am skilled in woodcraft, I get +1 to Carefully overcome obstacles and create advantages related to hunting or tracking.
- Eyes of a Hawk: Because I have the eyesight of a hawk, I get +2 to Quickly overcome aspects representing impairments to vision, such as long distances, fog or smoke, and dim lighting. (But not total darkness.)
Stress: ▢ ▢ ▢
- Mild (2):
- Moderate (4):
- Severe (6):
The character illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.