I talked last week about the difficulty in emulating the healing abilities of clerics and paladins from Dungeons & Dragon style fantasy games in Fate. This week’s character was made long before the half elf cleric, and instead of dealing the issue, I just sidestepped it. Which is why, despite being a paladin, the tiefling crusader has no healing abilities. Instead, the character is more like a holy knight, rather like the avenger class from Dungeons & Dragons 4e, with their divine power being channeled into offensive stunts.
One of the character’s aspects, My Horns And My Heritage Mean Nothing, came about due to my confusion regarding tieflings in D&D. Every D&D book I’ve read that includes tieflings as a playable race says they are mistrusted and feared because of their infernal heritage. Yet tieflings get a bonus to their Charisma. That has never made sense to me. If Charisma is the stat which matters for social interaction skills like Bluff, Diplomacy, and Persuade, won’t people be less likely to be swayed by someone from a group that is described as being “universally mistrusted and reviled”? I’ve never been able to square that in my mind. So the My Horns And My Heritage Mean Nothing aspect is the character telling themselves their infernal ancestry doesn’t matter for the profession they’ve chosen. Their other aspects are fairly straightforward. One that forces them to seek out evil; one about the divine power they’ve been called to serve; and one about their consecrated armor, their most notable piece of equipment.
The crusader’s stunts were fairly easy to come up with as well. Once I knew I was focusing on the offensive powers, a “smite” type stunt seemed obvious. Doing extra damage against supernatural opponents is a classic paladin ability, and in Fate the foe’s type would be determined by an appropriate aspect. (It’s worth pointing out that a player technically can create an advantage to attach an aspect like Infernal or Undead onto an opponent, allowing the crusader to use their Holy Smite stunt on something they normally shouldn’t. This is a case of “follow the fiction” though, meaning the player needs a very good reasons as to why their character can do something like this. A necromancer or some kind of transmuting-based magician might be able to do it with a spell, but generally speaking, characters shouldn’t be able to turn some hapless villager into a demon with a snap of their fingers.)
The stunt Face Me Cur! came right out of the Fate Core book, and was too appropriate not to use. I imagine the crusader getting in opponent’s faces, drawing their attention away from other characters as a way to protect them. A stunt making it harder for an opponent to affect the mental state of the crusader seemed like a good choice, and was a nice defensive stunt to balance the other two.
High Concept: Domineering Tiefling Crusader
Motivation: I Must Cleanse The World of Corruption
Aspect: My Horns And My Heritage Mean Nothing
Aspect: Bahamut’s Most Fanatical Zealot
Aspect: Consecrated Heavy Plate Armor and Shield
- Careful: Fair (+2)
- Clever: Average (+1)
- Flashy: Average (+1)
- Forceful: Good (+3)
- Quick: Fair (+2)
- Sneaky: Mediocre (+0)
- Face Me, Cur!: Because I know how to provoke my foes, after I issue a challenge by Flashily creating an advantage on my opponent, I may use a free invoke to become the target of that character’s next relevant action, drawing their attention away from another target.
- Holy Smite: Because I can channel divine energy through my weapon, I get +2 to Forcefully attack a supernatural opponent, represented by an aspect such as Corrupted, Demonic, Infernal, or Undead.
- Unshakable Faith: Because I can recite the Liturgies of Faith, whenever an opponent attempts to create an advantage affecting my mental state, such as Afraid, Confused, or Charmed, I get +2 to Carefully oppose their action.
Stress: ▢ ▢ ▢
- Mild (2):
- Moderate (4):
- Severe (6):
The character illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.