The basilisk is another awesome paper mini made by Printable Heroes, and I felt compelled to stat it up for Fate Accelerated Edition. (Don’t worry. I haven’t forgotten that Kobolds won the poll I ran on Twitter back in October of 2017. You’ll be seeing them soon.) It’s a classic monster that has a really nasty ability: turning opponents to stone.
As the monster itself isn’t that dangerous in a fair fight, making it a Hitter seemed appropriate. Hitters are types of enemy introduced in the the Fate Adversary Toolkit. Unlike threats, hitters can dish out a lot of damage under the right circumstances, but they aren’t that durable. They’re easily dealt with, relatively speaking, once the players discover what their trick is. That works really well for the basilisk, as they’re slow and lazy, preferring to attack foes from ambush whenever possible. Their petrifying gaze is also easily avoidable (by averting your eyes or using a mirror), but can be deadly if the players/characters aren’t prepared for it.
I made the basilisk a fair hitter, setting its lead approach at Great (+4), one step above the lead approaches of the adventurers on this site as I intend for them to be used together. I made Forceful its best approach, as the basilisk’s gaze attack is sort of “force of will” effect, and Quick its worst approach, reinforcing that it’s rather slow. To highlight its ambush attacks, I reused a stunt from the Juvenile Black Dragon and just gave it a different name. Cunning Ambush Predator deals two additional stress on a successful Sneaky attack if the basilisk has an “concealing” aspect attached to it. That encourages the GM to have the monster set up an attack first by creating an an aspect like Hidden, then really laying the hurt on a character.
Coming up with the petrification effect was a bit harder, but still fun. In Dungeons & Dragons (and similar games), a player whose character has been affected by the gaze attack has to fail a number of dice rolls before they’re completely turned into stone. That seemed like a perfect place to use a countdown, again from the Fate Adversary Toolkit. The Stone Curse countdown starts when the basilisk successfully sticks a Slowly Petrifying aspect onto a creature. I felt being partially petrified should have an effect on a character, which of course means it needed to be an aspect. That allows it to be invoked and compelled, giving mechanical weight (ha!) to a character slowly turning into a statue.
High Concept: Medium Magical Lizard
Motivation: I Must Add To My Den’s Statuary
Aspect: Extremely Robust Digestive System
Aspect: Incredibly Slow Metabolism
- Careful: Good (+3)
- Clever: Fair (+2)
- Flashy: Fair (+2)
- Forceful: Great (+4)
- Quick: Average (+1)
- Sneaky: Good (+3)
- Cunning Ambush Predator: Because I attack from ambush, I deal +2 stress on a tied or better Sneaky attack while benefiting from an aspect related to concealment, such as Buried, Disguised, or Hidden. (I won’t get a boost on a tied attack this way.)
- Paralyzing Gaze: Because I can turn creatures to stone by locking eyes with them, I can attempt to Forcefully create a Slowly Petrifying aspect on an opponent at any distance, as long as we can both see each other. In addition to creating the aspect, a success begins the Stone Curse countdown for that character (see below).
Weight: 1 (Medium)
Role: Enemy: Fair Hitter
Stress: ▢ ▢ ▢
- Mild (2):
The Stone Curse
Opposition: Great (+4)
Countdown: ▢ ▢ ▢
Trigger: An exchange elapses.
Trigger: Someone tries to remove the curse, by overcoming the Slowly Petrifying aspect, but fails by 2 or more shifts.
Outcome: The Slowly Petrifying aspect becomes Totally Petrified, as the character turns into a statue.
The monster illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.