This week’s entry are (finally) kobolds. After saying I haven’t done many fillers enemies, I seem to be doing a fair number of them all of a sudden. Though, to be fair, kobolds did win the Twitter poll about which monsters I should do next that I ran way back before the recent hiatus. So here they finally are.
Unlike the gnolls from two weeks ago, I’m going to make these kobolds using (almost) the standard filler rules from the Fate Adversary Toolkit. That means no stunts. These monsters are meant to do a single thing: get taken out in droves so that the adventurers look like epic bad asses. Plus, if you use the weight rules from War of Ashes: Fate of Agaptus, these kobolds will go down even faster. At a weight of 1/2 (one half), a medium creature, aka your average adventurer, outweighs a single kobold 2:1 and will get to turn one of their dice to a [+] after rolling. So, like most filler enemies, kobolds should really group up to stand a chance against an adventuring party.

Kobold Warrior
High Concept: Small Reptilian Humanoid
Motivation: I Must Put the Tribe First
Approaches:
- Sneaky: Average (+1)
- Others: Mediocre (+0)
Weight: 1/2 (Small)
Role: Enemy: Average Filler
Stress: ▢
Note: Treat groups of kobolds as a single character. Add +1 to their Sneaky approach for every two kobolds in the group, up to a maximum of +4. Increase their weight by 1/2 per kobold, and arrange their stress boxes into a single track.
Alternatively, instead of grouping filler enemies together into a single character, you could treat a whole tribe of kobolds as a single character. I’d probably make that a threat enemy. Threats are meant to, hold the PCs’ attention, soak up damage, and act as meat shields. Perfect for a whole yipping tribe of diminutive reptile folk.
Kobold Tribe
High Concept: Small Reptilian Humanoids
Motivation: We Must Expand Our Territory
Aspect: Overwhelming Numbers
Approaches:
- Careful: Fair (+2)
- Clever: Fair (+2)
- Flashy: Average (+1)
- Forceful: Good (+3)
- Quick: Good (+3)
- Sneaky: Great (+4)
STUNTS:
- Absolutely Everywhere: Because we’re actually a whole tribe of countless small creatures, we can spend a fate point to attack everyone in our zone. (We make a single roll against everyone else in our zone.)
- Cunning Plans: Because we riddle our warren with hidden traps, whenever we Sneakily create an advantage representing one of those traps, such as Spiked Pit, Tripwire, or Poisonous Vermin, we get an extra free invoke on a success.
Weight: 4 (Huge)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:
- Mild (2):
- Mild (2):
The monster illustrations, including the awesome header image, are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.
[…] week’s entry are orcs. Like the gnolls and kobolds from a weeks ago, the orc warrior and javelineer are filler enemies from the Fate Adversary […]
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