Cortex Fridays: Minstrel, Mercenary, Purple Worm, and Ogre

Here are the Cortex Prime versions of the High Elf Minstrel, Cyclops Mercenary, Purple Worm, and the Ogre. There were some stunts and effects in this group that were rather tricky to translate, given the differences between Fate Accelerated and Cortex Prime.


High Elf Minstrel

Distinctions:

  • Dramatic High Elf Minstrel
  • Traveled To Every Corner of the World
  • My Reputation Precedes Me

Approaches:

  • Careful d6
  • Clever d8
  • Flashy d10
  • Forceful d4
  • Quick d6
  • Sneaky d8

Roles:

  • Holy One d6
  • Mage d8
  • Scoundrel d8
  • Warrior d6

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Arcane Lore (Mage) d6
  • Bluff (Scoundrel) d6
  • Heraldry (Mage) d6
  • Oration (Scoundrel) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Heirloom Wyvernbone Lyre d6

Stunts:

  • Charming and Open: Because I can trick people into saying more than they should, after I Sneakily create a complication related to lies, deceit, or doublespeak, I may double my Sneaky die when creating a complication on that character for the rest of the scene.
  • Flashing Blade: Because I am a master duelist, at the start of a conflict, as a free action before anyone else acts, I may take an action against the doom pool to attempt to Flashily create an asset demonstrating how impressive of a fighter I am.
  • Story Collector: Because I have memorized hundreds of stories, I may double my Clever die to overcome obstacles if I can recite a story or poem of a famous hero facing similar circumstances and how they triumphed.

Cyclops Mercenary

Distinctions:

  • Precise Cyclops Mercenary
  • Former Bloodstone Wastes Bandit
  • Civilization Is For the Weak

Approaches:

  • Careful d10
  • Clever d6
  • Flashy d8
  • Forceful d8
  • Quick d6
  • Sneaky d4

Roles:

  • Holy One d4
  • Mage d6
  • Scoundrel d8
  • Warrior d10

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Small Group Tactics (Warrior) d6
  • Survival (Scoundrel) d6
  • Tracking (Scoundrel) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Behemoth Hide Armor d6
  • Behemoth Hide Buckler d6

Stunts:

  • Giantkin: Because I tower over most other humanoids, I count as a large creature with weight 2. (I add a d8 scale die to my pool and keep an extra die in my total when acting against creatures smaller than I am.)
  • Limited Prescience: Because I can foresee my opponents’ next actions, I may double my Careful die and keep an extra die in my total when defend myself against physical attacks. If I do, I can not use my effect die to inflict stress or a complication on my opponent.
  • Voice of Command: Because I am used to commanding troops, I add a d6 to my dice pool and step up my effect die whenever I Forcefully create an asset for one of my allies representing my tactical orders or advice.

Purple Worm (Major NPC)

Distinctions:

  • Gargantuan Magical Worm
  • I Must Consume Massive Amounts
  • Nearly Blind Tunneling Terror

Approaches:

  • Forceful d12+d8
  • Quick d6
  • Sneaky d6
  • Others d4

Roles:

  • Brute d10
  • Controller d4
  • Lurker d10
  • Reviver d4

Specialties:

  • Burrowing (Lurker) d6

Signature Assets:

  • Massive Tooth-Filled Maw d8
  • Inch-Thick Purple Armor Plates d8

Stunts:

  • Belly of the Beast: Because I swallow creatures whole, when I achieve a heroic success on a Forceful attack against a single creature that weighs less then me, I may move the defender to the Worm Guts zone instead of stepping up my effect die (see Digested! below).
  • It’s an Ambush!: Because I ambush my prey from beneath, I can spend a plot point to burrow into the ground, vanishing from the scene. Then, at the end of any later turn, I can spend another plot point to reappear anywhere in the scene and immediately attack.
  • Venomous Stinger: Because my tail is tipped with an envenomed spike, when I succeed with style on a Sneaky attack, I may forgo the boost to give the defender a Poisoned aspect with a free invoke.

Digested!:

The Worm Guts zone is a separate zone representing the gullet of the massive worm. The only way for someone to move into this zone is by being swallowed by the beast, either as a result of the Belly of the Beast stunt or by willingly jumping into the creature’s mouth. This zone has Hunks of Unrefined Ore, Littered with Precious Gemstones, and Grinding Muscular Contractions scene distinctions. When someone enters the Worm Guts zone, they gain the Digested! d6 complication.

Getting out of the Worm Guts zone requires a successful action against the doom pool, plus an additional d12 for the worm’s esophageal muscles. At the beginning of the purple worm’s turn, each Digested! complication automatically steps up. If it would step up past a d12, the character is dumped into the roiling pool of acid that is the worm’s stomach. They’re most likely dead.

Scale:

The Purple Worm is a Gargantuan creature (weight 8). It adds a d8 scale die to its dice pool and keeps an extra die in its total for every time it weighs twice its opponent. (In other words, against a lone adventurer, the worm is getting to add 3d8 to its roll and keeping four dice for its total. It takes an entire party of at least five characters all engaging it at once to negate the scale bonus.)


Hill Ogre (Major NPC)

Distinctions:

  • Large Brutish Humanoid
  • I Must Vent My Rage on Those Nearby
  • Built Like a Brick Outhouse

Approaches:

  • Flashy d8
  • Forceful d10
  • Others d4

Roles:

  • Brute d10
  • Controller d4
  • Lurker d4
  • Reviver d4

Signature Assets:

  • Giant Spiked Club d6

Stunts:

  • Grim Trophies: Because I wear bits of those I’ve killed as jewelry, I add a d6 and step up my effect die by +1 when including Flashy in my dice pool to create or step up complications related to instilling fear in my opponents, such as Cowed, Daunted, or Intimidated.
  • Heavy Hitter: Because I hit with the force of a freight train, I step back the highest die in my dice pool but keep an extra die for my total when making a Forceful attack.

Scale:

The Hill Ogre is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps an extra die in its total when acting against opponents that weigh less than it does.


The character illustration are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Cortex Fridays: Minstrel, Mercenary, Purple Worm, and Ogre

One thought on “Cortex Fridays: Minstrel, Mercenary, Purple Worm, and Ogre

  1. Thank you for coming back to this. As a parent with another kiddo on the horizon I understand how much time and effort it takes to keep your sanity. Also thank you so much for tackling Cortex because I also find Fate and Cortex to be my two go-to rpg systems.

    Like

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