This is going to be fairly short as the real world is eating into my free time again unfortunately. (Which is why I wasn’t able to put up a Cortex Friday post last week.)
As I mentioned in last week’s Monday Monster post, I’m going to try something different with the monsters going forward: monthly themes. May’s theme is giant arachnids. I had planned on doing just one at first, but as I statted up the jumping spider and orb-weaver spider from last week, I realized I could make several different kinds of spiders by setting different approaches as the lead approach. The giant trapdoor and huntsman spider below are the results.
Trapdoor Spider
High Concept: Large Trapdoor Spider
Motivation: I Must Wait in Ambush for Prey
Aspect: Sensitive Web of Tripwires
Approaches:
- Careful: Fair (+2)
- Clever: Average (+1)
- Flashy: Mediocre (+0)
- Forceful: Average (+1)
- Quick: Fair (+2)
- Sneaky: Good (+3)
Stunts:
- Camouflage: Because I am nearly undetectable when the lid to my burrow is closed, I get +2 to Sneakily defend against attacks and to oppose creating an advantage as long as I am benefitting from an aspect related to concealment, such as Burrowed, Concealed, or Out of Sight.
Weight: 2 (Large)
Role: Enemy: Mediocre Hitter
Stress: ▢ ▢ ▢
Consequences:
- Mild (2):
Huntsman Spider
High Concept: Huge Huntsman Spider
Motivation: I Must Investigate Anything Caught in My Webs
Aspect: Acute Sense of Touch
Aspect: Excellent Vision
Approaches:
- Careful: Average (+1)
- Clever: Average (+1)
- Flashy: Mediocre (+0)
- Forceful: Good (+3)
- Quick: Fair (+2)
- Sneaky: Fair (+2)
Stunts:
- Nauseating Poison: Because I inject a potent poison with my bite, whenever I succeed with style on a Sneaky attack, I may give my opponent a Sickened aspect with a free invoke instead of gaining a boost.
- Robust Hunter: Because I have a thick exoskeleton, I get +2 to Forcefully defend against physical attacks.
Weight: 4 (Huge)
Role: Enemy: Mediocre Threat
Stress: ▢ ▢ ▢
Consequences:
- Mild (2):
- Mild (2):
[…] Monday Monsters: More Giant Spiders […]
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