Cortex Fridays: Rogue, Monk, Oozes, and Kobolds

It’s a day late, but here at last are the Cortex Prime versions of the Changeling Rogue, Elf Monk, Black Pudding, Gelatinous Cube, & Grey Ooze, and the Kobold Tribe.


Changeling Rogue

Distinctions:

  • Devious Changeling Rogue
  • Born in the Slums of Freeport
  • Devotee Of Our Lady Of Obfuscation

Approaches:

  • Careful d8
  • Clever d6
  • Flashy d4
  • Forceful d6
  • Quick d8
  • Sneaky d10

Roles:

  • Holy One d4
  • Mage d8
  • Scoundrel d10
  • Warrior d6

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Dirty Fighting (Warrior) d6
  • Sleight of Hand ((Scoundrel) d6
  • Shadow Magic (Mage) d6
  • Ventriloquism (Scoundrel) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Displacerbeast Hide Leather Armor d6

Stunts:

  • Shapeshift: Because I can change my appearance, I may double my Sneaky die when creating or stepping up assets related to creating a disguise that does not change my size or mass.
  • Deft Fingers: Because I have deft fingers, I may double my Careful die when overcoming obstacles related to disarming traps and picking locks.
  • Shadow Caller: Because I can call on shadows, if I include Sneaky in my dice pool and achieve a heroic success when making a physical attack, I can give myself a Shadowcloaked d8 asset. I cannot be attacked until an opponent removes the Shadowcloaked asset, usually by targeting it with an effect die, or I make an overt action, such as attacking or moving between zones.

Elf Monk

Distinctions:

  • Agile Elf Monk
  • A Stranger In A Strange Land
  • Lightning Dragon Kung Fu

Approaches:

  • Careful d6
  • Clever d6
  • Flashy d8
  • Forceful d4
  • Quick d10
  • Sneaky d6

Roles:

  • Holy One d8
  • Mage d6
  • Scoundrel d6
  • Warrior d8

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Acrobatics (Scoundrel) d6
  • FIrst Aid (Warrior) d6
  • Meditation (Holy One) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Bodhi Tree Mala Bead Necklace d8

Stunts:

  • Flurry of Blows: Because my fists strike with the speed of lightning, if I include Quick in my dice pool and achieve a heroic success when making a physical attack, I may make another Quick attack against the same opponent or another opponent in my zone, instead of stepping up my effect die. (I only get one additional attack per exchange.)
  • Hardcore Parkour: Because I can perform feats of alarming acrobatics while I move, may step up my Flashy die to overcome physical obstacles that can be jumped, flipped, or climbed over or to move extra zones.
  • Stillness of Mind: Because I have spent years training to control my emotions, I may double my Careful die when resisting attempts to create complications affecting my mental state, such as Afraid, Charmed, or Enraged.

Black Pudding (Major NPC)

Distinctions:

  • Large Blob of Amorphous Black Goo
  • I Must Absorb All Organic Matter
  • Extremely Sticky and Viscous

Approaches:

  • Forceful d12
  • Sneaky d10
  • Others d4

Roles:

  • Brute d10
  • Controller d4
  • Lurker d8
  • Reviver d6

Specialties:

  • Camouflage (Lurker) d6

Signature Assets:

  • Deadly Corrosive Secretions d8

Stunts:

  • Bifurication: Because I split into successively smaller oozes when damaged, whenever I succeed in defending against an electrical or physical attack, I may convert my opponent’s effect die into a More Puddings, They’re Everywhere, or We’re Surrounded! stunt asset. I can spend a die from the doom pool to use this stunt asset if my opponent succeeds.
  • Pseudopods: Because I can extrude multiple pseudopods from my body at
    once, I may add a D6 and keep an additional effect die for each additional target in my zone when Forcefully attacking.

Scale:

The Black Pudding is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps a third die in its total when acting against opponents that weigh less than it does.


Gelatinous Cube (Major NPC)

Distinctions:

  • Large Cube of Quivering Jelly
  • I Must Sweep the Area Clean
  • Almost Totally Transparent

Approaches:

  • Forceful d10
  • Sneaky d12
  • Others d4

Roles:

  • Brute d8
  • Controller d4
  • Lurker d10
  • Reviver d6

Specialties:

  • Camouflage (Lurker) d6
  • Extremely Resilient (Brute) d6

Signature Assets:

  • Numbing Acidic Slime d6

Stunts:

  • Anesthetizing Secretions: Because I secrete a powerful anesthetizing
    agent, I add a d6 and step up my effect die by +1 when including Sneaky in my dice pool to create or step up complications related related to my paralytic touch, such as Paralyzed, Numbed, or Stunned.
  • Engulf: Because I can envelop creatures by moving over them, I may step up my effect die by +1 when including Forceful in my dice pool to attack, as long as I moved at least one zone before attacking.

Scale:

The Gelatinous Cube is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps a third die in its total when acting against opponents that weigh less than it does.


Gray Ooze (Minor NPC)

Traits:

  • Medium Blob of Slime d6
  • Magical Immunity d8
  • Surprisingly Quick d8

Stunts:

  • Active Hunter: Because I am adept at hunting mobile prey, I add a d6 and step up my effect die by +1 when creating a complication representing my ensnaring pseudopods, such as Held In Place, Grappled, or Restrained.

Kobold Warrior (Extra)

Traits:

  • Small Reptilian Humanoid d6

Kobold Tribe (Major NPC)

Distinctions:

  • Small Reptilian Humanoids
  • We Must Expand Our Territory
  • Overwhelming Numbers

Approaches:

  • Careful d8
  • Clever d8
  • Flashy d6
  • Forceful d10
  • Quick d10
  • Sneaky d12

Roles:

  • Brute d6
  • Controller d8
  • Lurker d10
  • Reviver d4

Specialties:

  • Dirty Fighting (Brute) d6
  • Grappling (Controller) d6
  • Trapmaking (Lurker) d6

Stunts:

  • Absolutely Everywhere: Because we’re actually a whole tribe of countless small creatures, we may add a D6 and keep an additional effect die for each additional target on my zone when Sneakily attacking.
  • Cunning Plans: Because we riddle our warren with hidden traps, we add a d6 and step up our effect die by +1 when including Sneaky in our dice pool to create or step up representing one of those traps, such as Spiked Pit, Tripwire, or Poisonous Vermin.

Scale:

The Kobold Tribe is a Huge creature (weight 4). It adds 2d8 scale dice to its dice pool and keeps two extra die in its total when acting against opponents that are less than a quarter of its weight; it adds a d8 scale die and keeps an extra die in its total against opponents half its weight.


The character illustration are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Cortex Fridays: Rogue, Monk, Oozes, and Kobolds

Cortex Friday: Delayed

I’m sorry to do this, but this week’s Cortex Friday post is going to be somewhat late. I’ll try to get it posted on Friday night (rather than noon as usual) but it might have to go up on Saturday afternoon instead.

I usually write these posts the night before they go up, but a sick kid made that pretty hard to do this week. Plus, adapting the Black Pudding’s bifurication stunt into Cortex Prime rules is proving a lot more difficult than I anticipated.

Thanks for hanging with me, and sorry again for the delay. I’ll try to get the Cortex Prime versions of the Changing Rogue, Elf Monk, Black Pudding (and Gelatinous Cube and Grey Ooze), and Kobold Tribe up as soon as possible.

Cortex Friday: Delayed

Monday Monsters: Black Pudding

Last week I ran a poll on Twitter and Google Plus asking which monster people wanted to see for today’s Monday Monsters post. Surprisingly, the Black Pudding won with a total of 10 votes. The Purple Worm and Juvenile Blue Dragon tied for second place with 9 votes each, and the Cloaker came in third with 6 votes. Those will most likely be the Monday Monsters for the next few weeks, and I’ve already started writing them up.

Friday also saw the release of the Fate Adversary Toolkit, which is going to be a fantastic resource for future Monday Monsters posts. I grabbed a PDF copy as soon as it was available and read through it during my spare time over the weekend. (Which is not all that much. Who knew three-month olds were so demanding?) In addition to a rogue’s gallery of NPC baddies, GM advice about how to spice up combat, and rules for traps and obstacles, the book also introduces four new categories of enemies: fillers, hitters, threats, and bosses.

So I decided to try those new enemy categories out with the Black Pudding. I went back and forth for a long time about whether the pudding was a threat or a hitter. Its overall hardiness and ability to split into smaller blobs means it’s something the PCs have to focus on, which suggests it’s a threat. But its corrosive secretions can do a lot of damage, suggesting it’s a hitter.

Ultimately I decided to make the Black Pudding a threat, mainly because I also made a Gelatinous Cube and decided that monster was a hitter. To complete examples of all the new enemy types, I also made a filler Gray Ooze. That’s right, you’re getting not one, not two, but three monsters for this week’s Monday Monsters post! You’re welcome.

There were any number of aspects and stunts I could have made for these oozes, slimes, and jellies. The Black Pudding splits into smaller puddings when hit, is highly corrosive, is resistant to acid and electricity, and can climb any surface. The Gelatinous Cube is really hard to spot, can paralyze foes, is acidic, and can swallow targets whole. The Gray Ooze is immune to magic, is good at grappling, and again is very hard to see when not moving. But adding too many mechanical bits overcomplicates things, so I limited the aspects ato four and only gave the monster two stunts maximum.

The most notable feature of the Black Pudding is its ability to split into smaller monsters. I wanted to represent this effect without actually increasing the number of enemies in the scene. The more NPCs the GM has to manage, the more difficult running the game becomes. After some very helpful suggestions on Twitter, I decided on a stunt that creates a situation aspect representing this split whenever the monster takes a consequence. It can only do this when taking a consequence from a slashing or electrical attack to help keep the monster’s flavor. Giving it an additional mild consequence makes it tougher and increases the number of times it can split.

I decided the Gelatinous Cube was a hitter, as it’s relatively easy to avoid when you know it’s there, but can be very dangerous under the right circumstances. Like if you blunder into it when walking down a dimly lit dungeon corridor. A stunt that grants an extra invoke on Paralyzing aspects represents the strength of its numbing secretions, and it’s engulf ability can do a lot of damage. (I could have used the Weapon rules here. It’s a lot easier to say “Weapon: 2” instead of writing out “deals +2 stress on a tied or better result. But I didn’t want to introduce too many optional rules. Writing the effect out allows GMs who don’t know about the weapon extra rules to use the creature just as effectively as those who do.)

The Gray Ooze is a filler enemy. That means the GM can fill the scene with them, as they’re not all that powerful or hard to take down. Fillers don’t usually have stunts, but I think they’re fun to make and help capture the flavor of monsters, so I gave it one. As Gray Oozes are noted for actively hunting prey, a stunt that increases their chances of quickly grabbing a foe seemed appropriate. Put enough of these oozes together in a mob and they can become a problem. Especially if there’s another creature lurking about to take advantage of those free Grappled invokes. Like a Gelatinous Cube the characters haven’t spotted yet.

Oh. You probably noticed I said I made examples of the four new enemy types, but that I’ve only presented three here. If you’re wondering where the boss ooze is, stay tuned for this Saturday’s post.


Black Pudding

High Concept: Large Blob of Amorphous Black Goo
Motivation: I Must Absorb All Organic Matter
Aspect: Deadly Corrosive Secretions
Aspect: Extremely Sticky and Viscous

Approaches:

  • Careful: Mediocre (+0)
  • Clever: Mediocre (+0)
  • Flashy: Mediocre (+0)
  • Forceful: Great (+4)
  • Quick: Mediocre (+0)
  • Sneaky: Good (+3)

Stunts:

  • Bifurcation: Because I split into successively smaller oozes when damaged,
    I create a new situation aspect representing my increasing numbers, such
    as More Puddings, They’re Everywhere, or We’re Surrounded!, with a free
    invoke each time I take a consequence. I can only use this stunt when
    taking a consequence to mitigate stress from a slashing or electrical attack.
  • Pseudopods: Because I can extrude multiple pseudopods from my body at
    once, I can spend a Fate point to Forcefully attack everyone in my zone.

Weight: 2 (Large)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Mild (2):

Gelatinous Cube

High Concept: Large Cube of Quivering Jelly
Motivation: I Must Sweep the Area Clean
Aspect: Almost Totally Transparent

Approaches:

  • Careful: Mediocre (+0)
  • Clever: Mediocre (+0)
  • Flashy: Mediocre (+0)
  • Forceful: Good (+3)
  • Quick: Mediocre (+0)
  • Sneaky: Great (+4)

Stunts:

  • Anesthetizing Secretions: Because I secrete a powerful anesthetizing
    agent, I get an extra free invoke when I Sneakily create an advantage
    related to my paralytic touch, such as Paralyzed, Numbed, or Stunned.
  • Engulf: Because I can envelop creatures by moving over them, I deal +2
    stress on a tied or better Forceful attack as long as I move at least one
    zone before attacking. (I won’t get a boost on a tied attack this way.)

Weight: 2 (Large)
Role: Enemy: Fair Hitter
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):

Gray Ooze

High Concept: Medium Blob of Magic Immune Slime
Motivation: I Must Constantly Hunt

Approaches:

  • Careful: Mediocre (+0)
  • Clever: Mediocre (+0)
  • Flashy: Mediocre (+0)
  • Forceful: Average (+1)
  • Quick: Average (+1)
  • Sneaky: Mediocre (+0)

Stunts:

  • Active Hunter: Because I am adept at hunting mobile prey, I get +2 to
    Quickly create an advantage representing my ensnaring pseudopods, such as
    Held In Place, Grappled, or Restrained.

Weight: 1 (Medium)
Role: Enemy: Fair Filler
Stress: ▢ ▢

You can download the Black Pudding, Gelatinous Cube, and Gray Ooze as a two-page A4-sized PDF or a letter-sized PDF.

Pudding_Cube_Ooze_A4

I’ve modified the monster sheets again. Aspects are now in a dark blue color so they’re easier to see in the text. I’ll be updating the Ghoul, Ghast, and Umber Hulk to this style soon. I’ll post an update when I do so.

The monster illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Monday Monsters: Black Pudding