Cortex Fridays: Knight, Spellsword, Cloaker, and Orcs

Here are the Cortex Prime versions of the Human Knight, Orc Spellsword, Cloaker, and the Orc Warband. Again, there were some stunts and effects in this group that were rather tricky to translate, given the differences between Fate Accelerated and Cortex Prime.


Human Knight

Distinctions:

  • I Must Restore My Family’s Honor
  • Nothing Like A Good Ax By Your Side
  • Seen Everything Twice

Approaches:

  • Careful d6
  • Clever d6
  • Flashy d8
  • Forceful d10
  • Quick d8
  • Sneaky d4

Roles:

  • Holy One d6
  • Mage d6
  • Scoundrel d4
  • Warrior d12

Note: For both Approaches and Roles, a d12 may be split into 2d10, 3d8, or 4d6, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Small Group Tactics (Warrior) d6
  • Heraldry (Mage) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • My Mother’s Heavy Plate Armor d8
  • Two-Handed Battle Axe d6

Stunts:

  • Built Like a Tank: Because I can shrug off wounds, once per session I can
    remove a complication representing physical damage or injury from myself. The GM adds a die to the doom pool equal to the size of the complication cleared this way.
  • Eye For Battle: Because I can instantly assess a charged situation, I add a d6 to my dice pool and step up my effect die whenever I Quickly create an asset representing a superior tactical position in both mental and physical conflicts.
  • Stunning Blow: Because I strike with such tremendous force, whenever I
    Forcefully attack with a physical weapon and achieve a heroic success, I may turn an additional die from my pool into a Stunned complication attached to my target instead of stepping up my effect die.

Orc Spellsword

Distinctions:

  • I Must Attract the Notice of The Tusked Mother
  • Failed Initiate of the Ebon Circle
  • Everything Has A Price

Approaches:

  • Careful d4
  • Clever d8
  • Flashy d10
  • Forceful d6
  • Quick d6
  • Sneaky d8

Roles:

  • Holy One d4
  • Mage d8
  • Scoundrel d8
  • Warrior d8

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Dirty Fighting (Warrior) d6
  • Pyromancy (Mage) d6
  • Tracking (Scoundrel) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Wickedly Sharp Arahk d8

Stunts:

  • Arcane Siphon: Because I drain magical energy from my opponents, whenever I achieve a heroic success on a Sneaky attack, I may choose one of the following options: step down an asset representing some sort of beneficial magical effect on that opponent; or step up an asset representing some sort of beneficial magical effect on myself.
  • Cunning Offense: Because I am always looking for ways to take advantage of the situation, I add a d6 to my dice pool and step up my effect die whenever I Cleverly create an asset representing flaws, weaknesses, or oversights in an opponent’s plans or arguments.
  • Overcharge: Because I put more power than necessary into my spells, whenever I attempt to Flashily overcome an obstacle using magic, I may include a third die in my total without spending a plot point. If I do, I add a Dangerous Arcane Feedback d8 distinction to the scene.

Cloaker (Major NPC)

Distinctions:

  • Large Flying Manta-like Aberration
  • I Must Eliminate Mortals from This Plane
  • Xenophobic Subterranean Lurker

Approaches:

  • Careful d6
  • Clever d8
  • Flashy d10
  • Forceful d12
  • Quick d10
  • Sneaky d8

Roles:

  • Brute d6
  • Controller d8
  • Lurker d10
  • Reviver d4

Specialties:

  • Camoflague (Lurker) d6
  • Shadowmancy (Controller) d6

Signature Assets:

  • Razor-Sharp Tail Spike d6

Stunts:

  • Engulf: Because my wings hold victims in place while I bite them, I step up my Forceful die when attacking someone whom I’ve trapped this way, represented by a complication such as EnsnaredSuffocating!, or Wrapped Up.
  • Phantasms: Because I can magically create mirror images of myself, I double my Clever die when defend against attacks while an asset such as Mirror ImagesIllusory Duplicates, or Dancing Images is present.
  • Subsonic Moan: Because I can emit a nauseating moan, I can spend a plot point to Sneakily attack every other character in my zone, turning my effect die into an Unsettled complication on each defender I succeed against.

 

Scale:

The Cloaker is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps an extra die in its total for every time it weighs twice its opponent.


Orc Javelineer/Warrior (Minor NPC)

  • Medium Savage Humanoid d8
  • Scavenged Weapons and Armor d6
  • Robust Physique d8
  • Incredibly Short Temper d4

Stunts:

  • Opportunist (Javelineer):
    Because I am armed with javelins, I can attack opponents in adjacent zones. I also double the largest die in my pool when actively opposing anyone attempting to move into my zone.
  • Heavy Hitter (Warrior):
    Because I carry a big honking axe, I step up my effect die on a successful Forceful attack.

Orc Chieftan (Major NPC)

Distinctions:

  • Medium Savage Humanoid
  • I Must Lead the Warband to Victory
  • Only the Strong Deserve to Rule

Approaches:

  • Careful d4
  • Clever d6
  • Flashy d8
  • Forceful d10
  • Quick d8
  • Sneaky d6

Roles:

  • Brute d10
  • Controller d6
  • Lurker d4
  • Reviver d8

Stunts:

  • Breaker: Because my blows leave my opponent’s’ defenses in ruins, add a d6 to my dice pool and step up my effect die whenever I Forcefully create an asset related to destroying armor, such as BrokenDestroyed, or Rent Asunder.
  • Summon the Horde!: Because I keep most of my force in reserve, I can spend a plot point to bring two orc javelineers/warriors into the scene.

The character illustration are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Cortex Fridays: Knight, Spellsword, Cloaker, and Orcs

Monday Monsters: Cloaker

The final monster from the poll I ran on Twitter and Google Plus was the Cloaker. I wasn’t expecting the flying manta ray to be first (and was very surprised when that honor went to the Black Pudding), but I wasn’t expecting it to be last either.

The Cloaker is a pretty weird monster. A flying manta ray that looks like a leathery black cloak while at rest, hence it’s name. It’s probably one of those monsters created in the early days of Dungeons & Dragons where the DM was expected to take on a more antagonistic role. “There’s what appears to be a black cloak on the floor of this room.” the DM would say, rubbing their hands gleefully behind the DM’s screen as the PCs went to go pick it up. It feels like a “gotcha” monster, like the treasure chest mimicking Mimic, or the metal destroying Rust Monster.

Anyway, the main features of the Cloaker differ between the different editions of Dungeons & Dragons and Pathfinder. In some editions its sonic attack sickens people, in others it disorients them, and in others it causes fear. Sometimes it’s able to magically manipulate shadows, and other times it can create multiple illusions of itself. Things that stay the same though are its “cloaking ability” (sorry for the pun), and a tendency to suffocate characters with its wings.

With a number of abilities to choose from, I turned the ones that seemed most interesting into stunts. As usual, I tried to spread the stunts around with regards to the types of actions they modified and the approaches they used. I’ve found that I can suggest tactics and a certain play style for these monsters by referencing elements that aren’t actually included in the stunt. For example, the Engulf stunt grants the Cloaker a +2 bonus when it Forcefully attacks a character who has the Ensnared aspect attached to it. But the stunt doesn’t create the aspect; that’s something the GM has to do separately. The stunt encourages the GM to take a certain action with the monster, or to ensure certain things are true, to set up the stunt. I rather like that. It also means I don’t have to turn every notable thing about the monster into a stunt. I can suggest additional abilities by referencing them in the stunts I do include.

I made the Cloaker a Hitter; an enemy that has some trick or ability to dish out a lot of damage, but goes down quickly when the PCs are finally able to do damage in return. With the Engulf stunt, a Cloaker who’s wrapped itself around a PC’s head (represented by an aspect) will Forcefully attack at +4. The attack increases to +6 if it invokes the aspect on the roll. As the characters I made only have a lead approach of +3, the Cloaker is more than likely succeeding with style on an attack this way. With the Phantasm stunt, the monster will Cleverly defend at +5, or +7 if it invokes an aspect, meaning it’ll be really hard to deal with unless the characters find a way to get rid of the illusion aspects.


Cloaker

High Concept: Large Flying Manta-like Aberration
Motivation: I Must Eliminate Mortals from This Plane
Aspect: Xenophobic Subterranean Lurker
Aspect: Razor-Sharp Tail Spike

Approaches:

  • Careful: Fair (+2)
  • Clever: Good (+3)
  • Flashy: Average (+1)
  • Forceful: Fair (+2)
  • Quick: Good (+3)
  • Sneaky: Great (+4)

Stunts:

  • Phantasms: Because I can magically create mirror images of myself,  I get +2 to Cleverly defend against attacks while an aspect such as Mirror Images, Illusory Duplicates, or Dancing Images is present.
  • Engulf: Because my wings hold victims in place while I bite them, I get +2 to Forcefully attack someone whom I’ve trapped this way, represented by an aspect such as Ensnared, Suffocating!, or Wrapped Up.
  • Subsonic Moan: Because I can emit a nauseating moan, I can spend a Fate point to Sneakily create an advantage on every other character in my zone, giving an Unsettled aspect to each defender I succeed against.

Weight: 2 (Large)
Role: Enemy: Fair Hitter
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):

You can download the Cloaker as an A4-sized PDF or a letter-sized PDF.

Cloaker_A4

The monster illustration is the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Monday Monsters: Cloaker