Monday Monsters: Orc Warband

This week’s entry are orcs. Like the gnolls and kobolds from a  weeks ago, the orc warrior and javelineer are filler enemies from the Fate Adversary Toolkit. So again, you can fill a scene with these enemies without worrying about overwhelming the player characters. The orc chieftain is a threat, though not a huge one as their lead approach is the same as the adventurers.


Orc_Javelineer

Orc Javelineer / Warrior

High Concept: Medium Savage Humanoid
Motivation: I Must Prove Myself in Battle

Approaches:

  • Forceful: Fair (+2)
  • Others: Mediocre (+0)

Stunts:

  • Opportunist (Javelineer):
    Because I am armed with javelins, I can attack opponents in adjacent zones and I increase the active opposition of anyone attempting to move into my zone by +2.
  • Heavy Hitter (Warrior):
    Because I carry a big honking axe, I deal +1 additional stress on a successful Forceful attack.

Weight: 1 (Medium)Orc_Warrior
Role: Enemy: Fair Filler
Stress: ▢ ▢

Note: Treat groups of orcs as a single character. Add +1 to their Sneaky approach for every two orcs in the group, up to a maximum of +4. Increase their weight by 1 per orc, and arrange their stress boxes into a single track.


Orc Chieftan

High Concept: Medium Savage Humanoid
Motivation: I Must Lead the Warband to Victory
Aspect: Only the Strong Deserve to Rule

Approaches:

  • Careful: Mediocre (+0)
  • Clever: Average (+1)
  • Flashy: Fair (+2)
  • Forceful: Good (+3)
  • Quick: Fair (+2)
  • Sneaky: Average (+1)

STUNTS:

  • Breaker: Because my blows leave my opponent’s’ defenses in ruins, I get an additional invocation when I Forcefully create an aspect related to destroying armor, such as Broken, Destroyed, or Rent Asunder.
  • Summon the Horde!: Because I keep most of my force in reserve, I can spend a fate point to bring two orc javelineers/warriors into the scene.

Weight: 1 (Medium)
Role: Enemy: Mediocre Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):

The monster illustrations are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Monday Monsters: Orc Warband

Cortex Fridays: Rogue, Monk, Oozes, and Kobolds

It’s a day late, but here at last are the Cortex Prime versions of the Changeling Rogue, Elf Monk, Black Pudding, Gelatinous Cube, & Grey Ooze, and the Kobold Tribe.


Changeling Rogue

Distinctions:

  • Devious Changeling Rogue
  • Born in the Slums of Freeport
  • Devotee Of Our Lady Of Obfuscation

Approaches:

  • Careful d8
  • Clever d6
  • Flashy d4
  • Forceful d6
  • Quick d8
  • Sneaky d10

Roles:

  • Holy One d4
  • Mage d8
  • Scoundrel d10
  • Warrior d6

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Dirty Fighting (Warrior) d6
  • Sleight of Hand ((Scoundrel) d6
  • Shadow Magic (Mage) d6
  • Ventriloquism (Scoundrel) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Displacerbeast Hide Leather Armor d6

Stunts:

  • Shapeshift: Because I can change my appearance, I may double my Sneaky die when creating or stepping up assets related to creating a disguise that does not change my size or mass.
  • Deft Fingers: Because I have deft fingers, I may double my Careful die when overcoming obstacles related to disarming traps and picking locks.
  • Shadow Caller: Because I can call on shadows, if I include Sneaky in my dice pool and achieve a heroic success when making a physical attack, I can give myself a Shadowcloaked d8 asset. I cannot be attacked until an opponent removes the Shadowcloaked asset, usually by targeting it with an effect die, or I make an overt action, such as attacking or moving between zones.

Elf Monk

Distinctions:

  • Agile Elf Monk
  • A Stranger In A Strange Land
  • Lightning Dragon Kung Fu

Approaches:

  • Careful d6
  • Clever d6
  • Flashy d8
  • Forceful d4
  • Quick d10
  • Sneaky d6

Roles:

  • Holy One d8
  • Mage d6
  • Scoundrel d6
  • Warrior d8

Note: For both Approaches and Roles, a d10 may be split into either 2d8 or 3d6, and a d8 may be split into 2d6.

Specialties:

  • Acrobatics (Scoundrel) d6
  • FIrst Aid (Warrior) d6
  • Meditation (Holy One) d6

Note: Specialties may only be included in a dice pool when the listed Role die is also included, unless the player spends a plot point.

Signature Assets:

  • Bodhi Tree Mala Bead Necklace d8

Stunts:

  • Flurry of Blows: Because my fists strike with the speed of lightning, if I include Quick in my dice pool and achieve a heroic success when making a physical attack, I may make another Quick attack against the same opponent or another opponent in my zone, instead of stepping up my effect die. (I only get one additional attack per exchange.)
  • Hardcore Parkour: Because I can perform feats of alarming acrobatics while I move, may step up my Flashy die to overcome physical obstacles that can be jumped, flipped, or climbed over or to move extra zones.
  • Stillness of Mind: Because I have spent years training to control my emotions, I may double my Careful die when resisting attempts to create complications affecting my mental state, such as Afraid, Charmed, or Enraged.

Black Pudding (Major NPC)

Distinctions:

  • Large Blob of Amorphous Black Goo
  • I Must Absorb All Organic Matter
  • Extremely Sticky and Viscous

Approaches:

  • Forceful d12
  • Sneaky d10
  • Others d4

Roles:

  • Brute d10
  • Controller d4
  • Lurker d8
  • Reviver d6

Specialties:

  • Camouflage (Lurker) d6

Signature Assets:

  • Deadly Corrosive Secretions d8

Stunts:

  • Bifurication: Because I split into successively smaller oozes when damaged, whenever I succeed in defending against an electrical or physical attack, I may convert my opponent’s effect die into a More Puddings, They’re Everywhere, or We’re Surrounded! stunt asset. I can spend a die from the doom pool to use this stunt asset if my opponent succeeds.
  • Pseudopods: Because I can extrude multiple pseudopods from my body at
    once, I may add a D6 and keep an additional effect die for each additional target in my zone when Forcefully attacking.

Scale:

The Black Pudding is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps a third die in its total when acting against opponents that weigh less than it does.


Gelatinous Cube (Major NPC)

Distinctions:

  • Large Cube of Quivering Jelly
  • I Must Sweep the Area Clean
  • Almost Totally Transparent

Approaches:

  • Forceful d10
  • Sneaky d12
  • Others d4

Roles:

  • Brute d8
  • Controller d4
  • Lurker d10
  • Reviver d6

Specialties:

  • Camouflage (Lurker) d6
  • Extremely Resilient (Brute) d6

Signature Assets:

  • Numbing Acidic Slime d6

Stunts:

  • Anesthetizing Secretions: Because I secrete a powerful anesthetizing
    agent, I add a d6 and step up my effect die by +1 when including Sneaky in my dice pool to create or step up complications related related to my paralytic touch, such as Paralyzed, Numbed, or Stunned.
  • Engulf: Because I can envelop creatures by moving over them, I may step up my effect die by +1 when including Forceful in my dice pool to attack, as long as I moved at least one zone before attacking.

Scale:

The Gelatinous Cube is a Large creature (weight 2). It adds a d8 scale die to its dice pool and keeps a third die in its total when acting against opponents that weigh less than it does.


Gray Ooze (Minor NPC)

Traits:

  • Medium Blob of Slime d6
  • Magical Immunity d8
  • Surprisingly Quick d8

Stunts:

  • Active Hunter: Because I am adept at hunting mobile prey, I add a d6 and step up my effect die by +1 when creating a complication representing my ensnaring pseudopods, such as Held In Place, Grappled, or Restrained.

Kobold Warrior (Extra)

Traits:

  • Small Reptilian Humanoid d6

Kobold Tribe (Major NPC)

Distinctions:

  • Small Reptilian Humanoids
  • We Must Expand Our Territory
  • Overwhelming Numbers

Approaches:

  • Careful d8
  • Clever d8
  • Flashy d6
  • Forceful d10
  • Quick d10
  • Sneaky d12

Roles:

  • Brute d6
  • Controller d8
  • Lurker d10
  • Reviver d4

Specialties:

  • Dirty Fighting (Brute) d6
  • Grappling (Controller) d6
  • Trapmaking (Lurker) d6

Stunts:

  • Absolutely Everywhere: Because we’re actually a whole tribe of countless small creatures, we may add a D6 and keep an additional effect die for each additional target on my zone when Sneakily attacking.
  • Cunning Plans: Because we riddle our warren with hidden traps, we add a d6 and step up our effect die by +1 when including Sneaky in our dice pool to create or step up representing one of those traps, such as Spiked Pit, Tripwire, or Poisonous Vermin.

Scale:

The Kobold Tribe is a Huge creature (weight 4). It adds 2d8 scale dice to its dice pool and keeps two extra die in its total when acting against opponents that are less than a quarter of its weight; it adds a d8 scale die and keeps an extra die in its total against opponents half its weight.


The character illustration are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Cortex Fridays: Rogue, Monk, Oozes, and Kobolds

Cortex Friday: Delayed

I’m sorry to do this, but this week’s Cortex Friday post is going to be somewhat late. I’ll try to get it posted on Friday night (rather than noon as usual) but it might have to go up on Saturday afternoon instead.

I usually write these posts the night before they go up, but a sick kid made that pretty hard to do this week. Plus, adapting the Black Pudding’s bifurication stunt into Cortex Prime rules is proving a lot more difficult than I anticipated.

Thanks for hanging with me, and sorry again for the delay. I’ll try to get the Cortex Prime versions of the Changing Rogue, Elf Monk, Black Pudding (and Gelatinous Cube and Grey Ooze), and Kobold Tribe up as soon as possible.

Cortex Friday: Delayed

Monday Monsters: Kobold Tribe

This week’s entry are (finally) kobolds. After saying I haven’t done many fillers enemies, I seem to be doing a fair number of them all of a sudden. Though, to be fair, kobolds did win the Twitter poll about which monsters I should do next that I ran way back before the recent hiatus. So here they finally are.

Unlike the gnolls from two weeks ago, I’m going to make these kobolds using (almost) the standard filler rules from the Fate Adversary Toolkit. That means no stunts. These monsters are meant to do a single thing: get taken out in droves so that the adventurers look like epic bad asses. Plus, if you use the weight rules from War of Ashes: Fate of Agaptus, these kobolds will go down even faster. At a weight of 1/2 (one half), a medium creature, aka your average adventurer, outweighs a single kobold 2:1 and will get to turn one of their dice to a [+] after rolling. So, like most filler enemies, kobolds should really group up to stand a chance against an adventuring party.


Kobold

Kobold Warrior

High Concept: Small Reptilian Humanoid
Motivation: I Must Put the Tribe First

Approaches:

  • Sneaky: Average (+1)
  • Others: Mediocre (+0)

Weight: 1/2 (Small)
Role: Enemy: Average Filler
Stress:
Note: Treat groups of kobolds as a single character. Add +1 to their Sneaky approach for every two kobolds in the group, up to a maximum of +4. Increase their weight by 1/2 per kobold, and arrange their stress boxes into a single track.


Alternatively, instead of grouping filler enemies together into a single character, you could treat a whole tribe of kobolds as a single character. I’d probably make that a threat enemy. Threats are meant to, hold the PCs’ attention, soak up damage, and act as meat shields. Perfect for a whole yipping tribe of diminutive reptile folk.


Kobold Tribe

High Concept: Small Reptilian Humanoids
Motivation: We Must Expand Our Territory
Aspect: Overwhelming Numbers

Approaches:

  • Careful: Fair (+2)
  • Clever: Fair (+2)
  • Flashy: Average (+1)
  • Forceful: Good (+3)
  • Quick: Good (+3)
  • Sneaky: Great (+4)

STUNTS:

  • Absolutely Everywhere: Because we’re actually a whole tribe of countless small creatures, we can spend a fate point to attack everyone in our zone. (We make a single roll against everyone else in our zone.)
  • Cunning Plans: Because we riddle our warren with hidden traps, whenever we Sneakily create an advantage representing one of those traps, such as Spiked Pit, Tripwire, or Poisonous Vermin, we get an extra free invoke on a success.

Weight: 4 (Huge)
Role: Enemy: Fair Threat
Stress: ▢ ▢ ▢
Consequences:

  • Mild (2):
  • Mild (2):

The monster illustrations, including the awesome header image, are the free paper mini made by Printable Heroes. The free versions are backless, but if you support the Patreon at just $1 a month you get minis with backs. For $2 a month you get access to “reskins”, and for $3 a month you get multiple color options. That’s a fantastic deal.

Monday Monsters: Kobold Tribe